GameLanguageConfiguration.cs 1006 B

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  1. using Domain.Entities.Store;
  2. using Microsoft.EntityFrameworkCore;
  3. using Microsoft.EntityFrameworkCore.Metadata.Builders;
  4. namespace Infrastructure.Persistence.Configurations.Store;
  5. public sealed class GameLanguageConfiguration : IEntityTypeConfiguration<GameLanguage>
  6. {
  7. public void Configure(EntityTypeBuilder<GameLanguage> builder)
  8. {
  9. builder.ToTable(nameof(GameLanguage), t => t.HasComment("게임 지원 언어 마스터"));
  10. builder.HasKey(x => x.ID);
  11. builder.Property(x => x.KorName).HasMaxLength(100).IsRequired().HasComment("언어 한글명");
  12. builder.Property(x => x.EngName).HasMaxLength(100).HasComment("언어 영문명");
  13. builder.Property(x => x.Order).IsRequired();
  14. builder.Property(x => x.IsActive).IsRequired();
  15. builder.Property(x => x.CreatedAt).IsRequired();
  16. builder.Property(x => x.UpdatedAt);
  17. builder.HasIndex(x => x.KorName).IsUnique();
  18. builder.HasIndex(x => new { x.IsActive, x.Order });
  19. }
  20. }