MemberItemConfiguration.cs 2.5 KB

1234567891011121314151617181920212223242526272829303132333435363738394041
  1. using Domain.Entities.Members;
  2. using Microsoft.EntityFrameworkCore;
  3. using Microsoft.EntityFrameworkCore.Metadata.Builders;
  4. namespace Infrastructure.Persistence.Configurations.Members;
  5. public sealed class MemberItemConfiguration : IEntityTypeConfiguration<MemberItem>
  6. {
  7. public void Configure(EntityTypeBuilder<MemberItem> builder)
  8. {
  9. builder.ToTable(nameof(MemberItem), t => t.HasComment("계정 귀속 아이템 (지위 아이템 장착형 + 소모품)"));
  10. builder.HasKey(x => x.ID);
  11. builder.HasOne(x => x.Member).WithMany().HasForeignKey(x => x.MemberID).OnDelete(DeleteBehavior.Cascade);
  12. builder.HasOne(x => x.Product).WithMany().HasForeignKey(x => x.ProductID).IsRequired(false).OnDelete(DeleteBehavior.Restrict);
  13. builder.Property(x => x.ID).ValueGeneratedOnAdd().HasComment("PK");
  14. builder.Property(x => x.MemberID).IsRequired().HasComment("회원 ID (지급 대상)");
  15. builder.Property(x => x.ProductID).IsRequired().HasComment("상품 ID");
  16. builder.Property(x => x.OrderItemID).IsRequired().HasComment("발급 근거 주문항목 ID");
  17. builder.Property(x => x.GiftFromMemberID).HasComment("선물 발신자 회원 ID (null=본인구매)");
  18. builder.Property(x => x.Kind).HasComment("아이템 종류 (2~4=지위, 5~11=소모품)");
  19. builder.Property(x => x.EquipSlot).HasComment("장착 슬롯 (1=Badge, 2=NicknameEffect, 3=CommentEffect, null=소모품)");
  20. builder.Property(x => x.IsEquipped).IsRequired().HasDefaultValue(false).HasComment("장착 여부 (지위 아이템)");
  21. builder.Property(x => x.DurationDays).IsRequired().HasDefaultValue(0).HasComment("효과 지속일 (0=즉시소모/영구)");
  22. builder.Property(x => x.AcquiredAt).IsRequired().HasComment("획득 일시");
  23. builder.Property(x => x.ExpiresAt).HasComment("만료 일시 (null=영구)");
  24. builder.Property(x => x.UsedAt).HasComment("소모/활성 일시 (null=미사용)");
  25. builder.Property(x => x.RevokedAt).HasComment("회수 일시 (환불)");
  26. builder.Property(x => x.RowVersion).IsRowVersion();
  27. builder.HasIndex(x => new { x.MemberID, x.Kind, x.UsedAt });
  28. builder.HasIndex(x => x.OrderItemID);
  29. builder.HasIndex(x => new { x.MemberID, x.ExpiresAt });
  30. // 슬롯당 1개만 장착 — 필터 유니크 인덱스 (IsEquipped=1 인 행만)
  31. builder.HasIndex(x => new { x.MemberID, x.EquipSlot })
  32. .IsUnique()
  33. .HasFilter("[IsEquipped] = 1");
  34. }
  35. }