Handler.cs 1.2 KB

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  1. using Application.Abstractions.Data;
  2. using Application.Abstractions.Messaging;
  3. using Microsoft.EntityFrameworkCore;
  4. using SharedKernel.Results;
  5. namespace Application.Features.Api.Member.Items.Unequip;
  6. /// <summary>지위 아이템 장착 해제. 이미 미장착이면 무해(idempotent).</summary>
  7. internal sealed class Handler(IAppDbContext db) : ICommandHandler<Command, Result<Response>>
  8. {
  9. public async Task<Result<Response>> Handle(Command request, CancellationToken ct)
  10. {
  11. var item = await db.MemberItem.FirstOrDefaultAsync(i => i.ID == request.MemberItemID, ct);
  12. if (item is null || item.MemberID != request.MemberID)
  13. {
  14. return Result.Failure<Response>(Error.NotFound("MemberItem.NotFound", "보유 아이템을 찾을 수 없습니다."));
  15. }
  16. if (item.EquipSlot is null)
  17. {
  18. return Result.Failure<Response>(Error.Problem("MemberItem.NotEquippable", "장착할 수 없는 아이템입니다."));
  19. }
  20. if (item.IsEquipped)
  21. {
  22. item.Unequip();
  23. await db.SaveChangesAsync(ct);
  24. }
  25. return Result.Success(new Response(item.ID, item.EquipSlot.Value, false));
  26. }
  27. }